If there's one thing I've taken from this current Disney era of Star Wars, it's the nostalgia. It's an inherent aspect of the new Star Wars films - The Force Awakens leaned on it like a crutch, too afraid to experiment or divert in anything other than small, unsatisfying ways, Rogue One was drenched in it thanks to its … Continue reading Star Wars: Knights of the Old Republic
The idea of a combat-free game is a peculiar beast. Often combat is a core part of any game; conflict and the player overcoming it provides an easy narrative thrust and a simple yet effective means of measuring a player’s progress. And yet, some games strive to give us worlds and narratives without conflict woven … Continue reading Submerged
I feel I should preface this by pointing out I've never watched any of the Mad Max films before; if then this game is intended as an introduction to the franchise, as an entry point for newcomers like me in the hopes that we play it, get invested in the setting and then feverishly go … Continue reading Mad Max
The Nazis are really bad. There you go, that’s the central premise of the Wolfenstein series of video games. It’s not revolutionary as far as ideas go, but at least it’s simple and makes sense. The Nazis are bad and you have to shoot the crap out of them. Sure, there’s some extra stuff in … Continue reading Wolfenstein: The New Order
This is the excerpt for your very first post.