The Last of Us is a game that stayed with me for a long time. We’ve all got games like that, I think; ones that well after the credits have rolled still stick in the mind like a needle scraping away at the back of your brain. The first time I beat it I had … Continue reading The Last of Us
Tag: Sony
Marvel’s Spider-Man
Sometimes games sit on my shelf for all sorts of reasons. Often it’s because, like many others, I’m afflicted by a crippling addiction to buying random games that I justify under the “well maybe one day I’ll play them” defence. Other games languish because I’ve come to the conclusion that they’re simply shit. Very occasionally … Continue reading Marvel’s Spider-Man
Ghost of Tsushima
The true beauty of Ghost of Tsushima is in the details. It’s in the faint crunch of sand beneath your feet as you gaze out at the imposing shadow of the Mongol blockade, in the sigh of a blade being drawn from a scabbard, in the frozen moment of time laden with tension before sword … Continue reading Ghost of Tsushima
Uncharted 4: A Thief’s End
I’ve been waiting for this for quite a long time. I’m not sure why I kept putting it off, given it’s been cheap for ages and it’s a part of a series of pretty reliable games, but there we go. Let’s roll on towards the (current) end of the Uncharted franchise with A Thief’s End. … Continue reading Uncharted 4: A Thief’s End
Knack
One thing I feel I’ve made pretty clear is that I love platformers. I might not always be very good at them, but growing up in the PS1 and N64 era left me inundated with fantastic platformers and a lasting love of the genre. It means that even to this day I’m always on the … Continue reading Knack
God of War III
A while ago I reviewed God of War, a 2018 soft reboot of Santa Monica’s epic hack-and-slash series about the world’s angriest man. In it, said angry man learns to control his seething rage as he guides his young son through Nordic wastes, all the while trying to escape from the grip of his past. … Continue reading God of War III
Gravity Rush
Here’s something I’m sure you’ve experienced before: a game which has a great idea but where the devs forget to build an actual game around it, leaving you with a painful frustration made worse because of how great the initial experience was. Whoops, that’s my opinion of Gravity Rush given away. Gravity Rush (PS4 [reviewed], … Continue reading Gravity Rush
Ratchet and Clank (2016)
I have great memories of Ratchet and Clank. One of the titans of the PS2 era of platformers, the trilogy was definitely a set of games I returned to with some regularity over the years, particularly after it saw a remaster on the PS3. I fell off a little after the series continued, though not … Continue reading Ratchet and Clank (2016)
Rogue Galaxy
It seems I’ve been on a big JRPG kick recently; chalk it up to having too much spare time on my hands thanks to shielding indoors from this never-ending global health crisis. Next on my very lengthy JRPGs list then is Rogue Galaxy. Rogue Galaxy (PS2, PS4 [reviewed]) Released Dec 2005 | Developed: Level-5 | … Continue reading Rogue Galaxy
Bound
Where do we draw the line between game and art? The debate is one which seems to attract divided responses, and perhaps one area which doesn’t help that conversation comes in the form of “art games”. Typically these seem to be games where the “game” part plays second fiddle to the “art”, but Bound seems … Continue reading Bound