Some games ask deep and meaningful questions about their players. Questions like “How much control do players have?”, and “Is the violence we express in games merely a symptom of our own, inherently cruel human condition?” Abzu shames all of these petty inquiries. Instead, it asks a truly monumental question of us as players. “What … Continue reading Abzu


Quick question: what comes to mind when I say "walking simulator?" Some lengthy linear nonsense where you trudge around listening to a voice over? No player agency whatsoever? Barely anything that could charitably be called gameplay? The genre seems to be a much-maligned one thanks to these preconceptions but thankfully there's always something that comes … Continue reading Firewatch