Where do we draw the line between game and art? The debate is one which seems to attract divided responses, and perhaps one area which doesn’t help that conversation comes in the form of “art games”. Typically these seem to be games where the “game” part plays second fiddle to the “art”, but Bound seems … Continue reading Bound
Tag: walking simulator
The Vanishing of Ethan Carter
I have a real soft spot for the hard-boiled grim detective trope in narratives. There’s something almost mystical about that image and its portrayals in games - from the cynical poetry of Max Payne’s dialogue to the jaded ultraviolence of Booker in Bioshock Infinite - tend to result in some of my favourite characters in … Continue reading The Vanishing of Ethan Carter